The League of Legends (LoL) Championship Series (LCS), hosted by Riot Games, is North America’s top tier League of Legends competition.
Inside Sports Law
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Is there a need for unionization in esports?
Trade unions have existed in traditional sports for many years and can represent hundreds if not thousands of professional athletes in a multitude of sports.
Esports – TI9 and a developer-controlled industry
On August 26, 18,000 people packed into a darkened arena and 1.97 million viewers watched online the finale of "The International 9", one of the most highly anticipated esports tournaments.
Esports: a new MVP for real estate?
Esports: making it into the big leagues means learning the new rules
The esports industry has experienced, and is projected to experience substantial growth. As it continues to develop at a rapid pace, we are starting to see risks that are specific to the industry.
Turkey’s booming esports market
Posted in eSports
While people argue whether esports, i.e., competitive and organized video gaming, is actually a sport, the industry is expected to grow by more than US$1 billion in revenue this year.
From equity to franchising: investing in esports
This article looks at how companies and individuals may invest in teams, and how teams may tap on the franchising arrangements used by major esports leagues.
Esports: games galore
In an industry notoriously mistrustful of outsiders, filled with indecipherable acronyms and constantly evolving in-jokes, it can be difficult to understand what is happening
Sponsorship in esports: look before you leap
Esports was previously dominated by closely related sponsors who wanted to promote the latest silicon chips, the most popular streaming platforms and cutting-edge gaming peripherals.
eSports: the game changer?